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MTGO Modern League 5-0 Results (01/21/2022)


Full Results

Direct links courtesy of /u/FereMiyJeenyus and their MTGO Results Scraper


  • Wizards posts 5-0 League drops every Tuesday and Friday, rain or shine. Holidays are the exception.

  • The criteria of decks showing up is a 20 card difference from other decks, per Wizards. So 20 Jund lists 5-0'ing may result in only one or two Jund lists showing in the dump.

  • Don't take League results as true metagame share, as the above removes the number of results.

  • Naming is best guess. Feel free to correct it in the comments and I will edit it in.

  • I will highlight anything interesting, of course depending on time. Old Favorites will have decks that haven't been showing up in a while or classics, Spicy Decks will have new and unique decks, and Interesting Tech will have existing and meta decks that have some interesting new cards.

  • I primarily save my more opinionated opinions for the bottom.

Old Favorites

  • Blue Steel: Holy shit

  • Jeskai Control: This is straight up classic Jeskai Control, an incredible find in the year 2022. Blade Splicer, Restoration Angel, Snapcaster Mage, Vendilion Clique and Electrolyze, cards I last saw in this shell in 2019. The trifecta of Fire // Ice, Ragavan, Nimble Pilferer and Counterspell give this shell the shot in the arm it needs to survive to close the game with the Golem token.

  • RW Prowess (Lurrus): The very 'all in' version of Prowess spawned with the reveal of Clever Lumimancer, slotting in with the older 'all in' Blistercoil Weird. A quiet upgrade here is Mine Collapse in the side to clear the way even through undertable creatures.

  • Sultai Infect: Always great to see the format police out and about. A double playset of Hierarchs as well!

Spicy Decks

  • 4c Artificers: It's back! This archetype had a few results late last year, backing on the synergies inherent with Goblin Engineer, Ingenious Smith, Oswald Fiddlebender, Urza, Lord High Artificer, but also playing Cavern of Souls in a control heavy meta. Considering that the Omnath 4c decks have been leaning more control, jamming through the countermagic with uncounterable creatures or Urza's Saga feels real strong. And this deck features a game-winning combo with Thopter-Sword!

  • RW Lockout: A more light weight implementation of the RW Lockout aka LIBOR & Taxes build. Boom // Bust and Mana Tithe are the inherited effects from prior versions, but this list adds in RW Humans + Ragavan for an aggressive clock. The main deck Sanctifier en-Vecs are an incredible game-one start against a heavy BR format.

  • BR Rack (Lurrus): Yes, rack, not rock. This is not an 8-Rack build; it's a merging between the Rock and 8 Rack archetypes utilizing the creature and spells package of BR rock but trimming copies for Wrench Mind, Funeral Charm, The Rack and Urza's Saga. Rock decks can stumble if Lurrus doesn't let them regain momentum, so adding an actual payoff for stripping the opponent's hand adds an extra angle of attack.

  • R Breach Storm: Ad Nasuem? Recross the Paths? What's the point of seeing all your deck if you don't cast it first? Making a ton of mana with Birgi, God of Storytelling, Mox Amber, utilizing Dragon's Rage Channeler to filter and fill the yard for Underworld Breach lean into the Grapeshot kill!

  • Esper Artifacts: UW Artifacts, but iterated on by adding in Thoughtseize. Considering the primary Artifact hate has been Force of Vigor for many decks, stripping out the copy your opponent mulligan'ed to 5 for is absolutely great.

  • UR Portion Size Food Control: My favorite of the week. Asmoranomardicadaistinaculdacar + Urza, Lord High Artificer is such a powerful combo, combining removal and mana to do some silly, silly things. Some discard pay offs as well with Fiery Temper to utilize with the The Underworld Cookbook, plus a whole mess of control spells. Urza's Saga helps establish a second clock or find a cookbook. Something of note here is the Anger of the Gods in the sideboard as damage-based board wipes are something I think are severely underplayed right now.

  • 4c DRC (Lurrus): A further iteration of the 4c DRC we've seen in the last two dumps - but adding in Ice-Fang Coatl for a better Bauble. It's also a very tuned list, running 2-3 ofs of mainstay cards like Tarmogoyf, Counterspell, and Spell Pierce.

  • Naya Saga (Lurrus): Prior Naya Saga lists have utilized the same Jund Saga shell, but primarily just put in Prismatic Ending and Esper Sentinel. This variation dips harder into white to play utter classics like Dromoka's Command and Chained to the Rocks.

  • Temur Time Control: Slamming Time Warp even to make a land drop, or to drop a Jace, the Mind Sculptor is one way to break your opponent's spirits. Snapcaster Mage and Wrenn & Six to repeat the extra turn is great, but the thing that makes this deck click for me is that people aren't afraid to tap out against control sometimes. Sure, the opponent may slam a big walker, swing with Colonade, etc. but this deck, making all the land drops with Wrenn & Six, can kill if shields go down without looking back. It can also buy time to get to the absurd number of lands to hard cast Shark Typhoon + Time Warp.

  • RW Midrange (Obosh): Now this is Midrange! Prismatic Ending, Ephemerate, Lightning Bolt, and Blood Moon along with tons of powerful creatures. Obisidan Charmaw is a cool main deck effect, especially with flicker, and the Savai Triome makes the sideboard Kaya, Orzhov Usurper castable. But most of all, the Duergar Hedge-Mage is a really, really smart sideboard card, especially in a deck packing flicker effects, and as a pitch card.

  • 4c Rhinos: Essentially, a slimmed down Yorhinos, ditching the potential Kaheera, the Orphanguard for Brazen Borrower, a very interesting choice. But IMO a strong one; Borrower can get there in locked games, and represents interaction against the board that can't be understated.

Interesting Tech

  • 4c Glimpse Combo: Karn, the Great Creator! Now that's a way to have an alternate game plan, including a sideboard Esika's Chariot to beat those pesky white lifegain decks--wait wrong format. Chariot making tokens for better spins is pretty slick!

  • RW Death & Taxes (Yorion): Rip Apart made a splash on reveal as a potential replacement for decks utilizing Abrade, but it hasn't shown up too often, and this is the first time I can remember it popping up in months.

  • BG Yawgmoth: Featuring a pair of non BG cards; Knight of Autumn and Magus of the Moon. The latter has shown up on occasion, but the former is new. Both are mainboard!

  • UB Mill (Lurrus): Snapcaster Mage is a very rare include, especially considering Archive Trap doesn't work with it. Mission Briefing has popped up in the past as an equivalent effect, but snappy playing Ambush Viper can't be understated.

  • U Merfolk: A sign of the current format is the inability for decks to 'ship in the night', in addition to Force of Negation, even Merfolk has to edge against creatures / last point with Gut Shot.

  • Boomer Jund: Very classic feeling Jund. Four-of Liliana of the Veil and Tarmogoyf, but no monkey.


  1. After all the statistics posts yesterday, I'll be trying my hand at something similar in the near future. In the interest of adding some context to it; What decks do you think have disappeared entirely?

  2. It's really interesting to see the sheer number of Death & Taxes and Hammer variants. While BRx decks have started to find a pretty stock list, the two big W decks are very, very flexible.


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